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SPARSE VOXELS RASTERIZATION: Actually High-Fidescides Surcidian Field Field Rendering

Our scene representative is a hybrid of primitive and volumetic model.
(a) primitive substance. We clearly reject the primitives of voxels to cover different levels of level-of-detail under a octree layout. Note that we did not change a traditional structure of the octure data of parental-child owners or occupancy lines. We just keep the voxels in the octree leaf nodes without any ancestral ancestors.
(B) Volume component Within a voxel is a volumetric (trilinear) density field and a (constant) spherical harmonic field. We have samed Say-Voxel points to intersection to calculate strong contributions from Voxel to Pixel with participation number.

Adaptive level details are important in difficult and quality. Sparse voxels with equal voxel size cannot be scaled.

We think of voxels by ordering depending on the direction The sorting centers like 3DGs can make an inaccurate interpretation. Inaccurate sorting caused 3DGS Poppact Artifact (see left video below) while we don’t have this issue (correct video).

2025-02-22 00:06:00

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